Chapter 7: Synthesizing Good Design: Principles and Patterns
Minimize work, defined as:
-Logical work (comprehension of text and organizational structures)
-Perceptual work (decoding visual layouts and semantics of shape, size, color)
-Mnemonic work (recall of passwords, commands)
-Physical/motor work (number of keystrokes, mouse movement)
Design Principles
-Conceptual - what a product is and how it fits into context
-Interaction - how a product should behave
-Interface - the look and feel of an interace
Style guides rigidly define the look and feel of an interace according to corporate branding and usability guidelines.
Types of interaction design patterns:
-Postural - help determine the overall product stance in relation to the user.
-Structural - solves problems that relate to the management of information display and access.
-Behavioral - system and widget behaviors
Interaction Design Imperatives
Interaction designers should create design solutions that are:
-Ethical
-Purposeful
-Pragmatic
-Elegant
Ethical
Increasing understanding
Increasing efficiency/effectiveness
Improving communication
Reducing socio-cultural tensions
Improving equity
Balancing cultural diversity with social cohesion
Pragmatic
Design works best when there is a relationship of mutual trust and respect between Design, Business, and Engineering.
Elegant
economy of form: using less to accomplish more.
design has balance and harmony; unified
stimulate cognition and emotion; desire for system;

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